

At several points throughout the game, I struggled to make out the words on screen because the letters blended, and lower case letters like ‘a’ and ‘o’ looked way too similar. Primordia uses a bright font that looks pixelated on a larger TV. My biggest gripe with the game is that the graphics did not translate well to switch. You’re given only a few options on-screen, and using the controller makes it tougher to select the options. I prefer playing Nintendo over any system, but this game was built on a PC, and I think it would’ve played better on that for several reasons. While some puzzles do get confusing, and I got stuck once or twice, this is a fun game with a couple of twists in the story.

The light blue is eerie and futuristic, setting a tone for the rest of the game. I love the glow of Horatio’s mask and how Crispin’s light matches it. The dialogue was also really well done for a game that featured pretty heavy content, and it mixed in humor very well. The desert is scary, and the robot designs were intricate and original. The world in this game is very Star War-like and one that I enjoyed. Crispin adds comic relief and some one-liners that are funnier than you’d usually find in a game like this. As the last human, you encounter many creatively designed robots that have a reverence for humans in a quasi-religious way.
#Primordia game movie#
Despite coming out in 2012, this game’s storyline still holds up and would make an exciting movie or TV series. Primordia was initially a PC game, and you can tell that throughout the game. You are now on a quest to get that back, trekking through the ominous Dune-like atmosphere back to the main town of Metropol. Equipped with your sidekick robot, Crispin, you start the game getting your aircraft’s power core stolen by a scary laser-pointing robot. It is a dark post-apocalyptic world where you are the last human, Horatio Nullbuilt. Primordia is a futuristic point-and-click game that brought me back to the PC games of the 90s.
